Intel wants to make sure it steps its foot in the game as firmly as possible. Therefore, we’re expecting a full-suite of extras along with the GPUs themselves. Intel seems very confident so far, showing off its DLSS rival and giving us the breakdown of the GPU architecture. Not only is the hardware side of things looking strong but Intel is going all in on software as well. Speaking of software, the drivers that come with a graphics card are arguably what make it or break it. We’ve seen countless times in the past that unoptimized drivers can ruin perfectly good GPUs, so it would only make sense for Intel to iron out the chance of this deficiency. Logically, it appears as if Intel follows the same thought process as today’s update gives us a few more details about the drivers and how they’ll bolster the hardware.

Drivers Are The Real Driving Force

Intel’s Vice President and General Manager for Client Graphics Products and Solutions, Roger Chandler took to Medium today to recap all the announcements from the past week. There is barely any new information, but the most notable thing Roger talked about that we haven’t heard so far was how Intel realizes how important it is to get the software—in this case, drivers—right.

Overclocking From Day One

Furthermore, Roger mentioned that Arc Alchemist GPUs will come with overclocking support right from launch. Despite being hidden in one of the body paragraphs, this was the highlight of the post. The overclocking tool will be built into the driver UI and offer users precise control over the graphics cards to squeeze every bit of performance out of that silicone. This is similar to how AMD and Nvidia approach native overclocking as well where they have OC controls inside the driver software itself. Overclocking can be easily done via third-party applications, such as MSI Afterburner, or even right from the BIOS of your motherboard. But, having the option to overclock from the driver UI gives the user a sense of added assurance that tampering with the card won’t break it as they’re using native overclocking tools. Enthusiasts in the making may be hesitant to trust a third-part utility to handle the most critical part of their system. So, having the OC options present inside the driver UI can make the product come off as more confident and mature.

Hardware Encoder

Furthermore, you can see in the quote above, Roger mentions “powerful encoding hardware“. Nvidia GPUs (16-series and up) come with the NVENC encoder that has been a Godsend for professional creators who want to use their graphics card to stream content or edit high-res videos. The NVENC Encoder is far and away the superior choice over AMD‘s VCE. Intel knows this and, thus, has readied their own hardware encoding solution to go up against the established players. We’ll likely hear more about this as we inch closer to launch. But, as it stands now, Intel is looking to have covered every yard of the ground from hardware to software.

DirectX 12 Ultimate and DXR Support

Lastly, Roger stated that Intel and Microsoft have been hard at work for the past three years to implement DirectX 12 Ultimate support in Arc GPUs. Alchemist will launch with full support for DirectX 12 Ultimate and DirectX Ray-tracing. Not only that, but a slew of other capabilities such as variable rate shading will allow Intel to improve performance in games.

Intel Arc Alchemist GPUs Will Feature Overclocking and Full DirectX 12 Ultimate Support From Launch - 58