As it turns out, World War 3 has just been released in a closed beta state. Since the game is in closed beta, it is obvious that there are going to be issues that players will face while trying out the game such as the ServerAttached Timeout error.. Closed betas are really helpful for developers to track down the bugs and issues that might be affecting users that may have gone unnoticed during the testing phase. The timeout error seems to be caused for users that are running an Intel processor in their setup. However, not to worry, as the problem is pretty easy to resolve. Before we get into that, let us first go through why the issue is actually being caused.

What is causing the World War 3 Timeout Error?

As we touched on it earlier, the problem is caused by a bug with OpenSSL. As it turns out, OpenSSL is often used for HTTP transmissions and for chat via XMPP. Thus, multiplayer games are really affected by this problem since they need to send and receive player details often.  Now, as we have mentioned, this problem was solved a few years ago. However, if a game is built upon a version of Unreal Engine that has this bug, it will affect the game ultimately as well. What essentially happens is that this bug can either cause a crash or incorrect SHA, also known as Secure Hash Algorithm, which is basically used to keep data secure, values on Intel processors. This might sound difficult but the workaround here is actually pretty simple and easy. So, with that said, let us get started and show you how to resolve the problem in question. 

Create an Environmental Variable

In order to fix the timeout error, what you are going to need to do is to create an environmental variable in your Windows operating system. As obvious from the name, environmental variables are essentially variables that describe your environment. This can affect the way processes that are running behave on your computer. The environment is essentially where the processes are running. We will be creating an environmental variable that will basically control the enabling of features. Once the variable has been created, it will disable OpenSSL code checks for the SHA files and thus a different code path is executed which does not contain the bug which causes it to crash. To create the environmental variable, simply follow the instructions that are given down below:

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